Shrew, Giant
Brown-furred, mole-like, insectivores with long snouts. Dwell underground; skilled burrowers.
AC4 [15], HD1 (4hp),
Att 2 × bite (1d6),
THACO 19 [0],
MV 180’ (60’), SV D12 W13 P14 B15 S16 (1),
ML 10, AL Neutral,
XP 10, NA 1d4 (1d8),
- Initiative: Always win initiative in the round of their first attack. +1 to initiative in the round of their second attack.
- Ferocity: Attack targets’ heads. Targets with 3 HD or less must save versus death or flee.
- Climbing: Skilled climbers; can jump up to 5’.
- Territorial: Ferociously defend their hunting area from all intruders.
- Echolocation: Perceive their surroundings up to 60’. Unaffected by lack of light. If unable to hear (e.g. silence, 15’ radius): AC reduced to 8 [11], –4 penalty to attacks.
Source: Classic Fantasy