Skeleton
Skeletal remains of humanoids, reanimated as guardians by powerful magic-users or clerics. Often encountered in cemeteries, crypts, or other forlorn places.
AC7 [12], HD1 (4hp),
Att 1 × weapon (1d6 or by weapon),
THACO 19 [0],
MV 60’ (20’), SV D12 W13 P14 B15 S16 (1),
ML 12, AL Chaotic,
XP 10, NA 3d4 (3d10),
- Undead: Make no noise, until they attack. Immune to effects that affect living creatures (e.g. poison). Immune to mind-affecting or mind-reading spells (e.g. charm, hold, sleep).
Source: Classic Fantasy