Snake
Dwell in all but the most extreme climes. Will usually only attack if cornered or surprised.
AC5 [14], HD4* (18hp),
Att 2 × bite (1d4 + poison),
THACO 16 [+3],
MV 120’ (40’), SV D12 W13 P14 B15 S16 (2),
ML 8, AL Neutral,
XP 125, NA 1d4 (1d4),
TT
U
- Blinding spit: Range: 6’. A hit causes permanent blindness (save vs poison).
- Poison: Causes death in 1d10 turns (save versus poison).
Source: Classic Fantasy