Squid, Giant

Giant, ten-armed cephalopods. Two of the ten arms are larger, and may be used to attack ships. Dwell in the depths of the sea, only surface to find prey.

AC7 [12], HD6 (27hp),
Att 8 × small tentacle (1d4 + constriction), 2 × large tentacle (1d4 + constriction or 1d10 hull damage), 1 × beak (1d10 or 2 hull damage), THACO 14 [+5],
MV 120’ (40’), SV D12 W13 P14 B15 S16 (3),
ML 7, AL Neutral, XP 275, NA 0 (1d4), TT V

  • Crush boats: 25% likely to wrap the 2 large tentacles around a boat, doing 1d10 hull damage per tentacle. When the large tentacles are grappling a boat, in subsequent rounds, the beak inflicts 2 points of hull damage automatically.
  • Grab crew: 75% likely to grab crew from the deck and drag them underwater to be eaten.
  • Constriction: Tentacles grab and constrict after a hit. 1d4 automatic damage per round.
  • Severing tentacles: Requires a hit that inflicts 6 or more damage (8 small tentacles) or 10 or more damage (2 large tentacles).
  • Ink cloud: When escaping, can emit a cloud of black ink (60’ diameter) and jet away at 3 times normal speed. Maximum twice a day.
  • Gargantuan specimens: Two or three times larger can be encountered.

Source: Classic Fantasy