Camel

Irascible animals that are adapted to life in dry climates. Often used for transportation in deserts.

AC7 [12], HD2 (9hp),
Att 1 × bite (1), 1 × hoof (1d4), THACO 18 [+1],
MV 150’ (50’), SV D12 W13 P14 B15 S16 (1),
ML 7, AL Neutral, XP 20, NA 0 (2d4),

  • Ill-tempered: Bite or kick creatures in their way, including owners.
  • Water: After drinking well, can survive 2 weeks without water.
  • Desert travel: Move at full speed through broken lands and deserts.
  • Carry loads: Up to 3,000 coins unencumbered; up to 6,000 at half speed.
  • Charge attacks: Are not possible, when mounted on a camel.

Source: Classic Fantasy