Cave Locust

2–3’ long, herbivorous, giant crickets that dwell in caverns.

AC4 [15], HD2 (9hp),
Att 1 × bite (1d2) or 1 × jump (1d4) or 1 × spit (stench), THACO 18 [+1],
MV 60’ (20’) / 180’ (60’) flying, SV D12 W13 P14 B15 S16 (2),
ML 5, AL Neutral, XP 20, NA 2d10 (1d10),

  • Blend in with stone: May be overlooked or mistaken for statues, due to their stony colouration.
  • Shriek: If attacked or frightened, shriek to warn others. This may attract wandering monsters (20% chance per round).
  • Jump: Very skittish. If attacked, usually flee by jumping up to 60’ then flying away. 50% chance of jumping at a random opponent, in which case treat the jump as an attack.
  • Spit: Used defensively. 10’ range. Target treated as AC 9 [10]. The affected character is covered in stinking spittle: unable to act for 1 turn (save versus poison). Until the goo is washed off, others who come within 5’ must also save versus poison or be violently sick.
  • Poison immunity: Immune to yellow mould and most poisons, due to their habit of eating fungi.

Source: Classic Fantasy