Elephant
Massive, tusked animals that dwell near subtropical forests. Wandering individuals or whole herds may be encountered.
AC5 [14], HD9 (40hp),
Att 2 × tusk (2d4) or 1 × trample (4d8),
THACO 12 [+7],
MV 120’ (40’), SV D10 W11 P12 B13 S14 (5),
ML 8, AL Neutral,
XP 900, NA 0 (1d20),
TT
Tusks
- Charge: In first round of combat, when not in melee. Requires clear run of at least 20 yards. Tusks inflict double damage.
- Trample: 3-in-4 chance of trampling each round. +4 to-hit human-sized or smaller creatures.
- Ivory: Each tusk is worth 1d6 × 100gp.
Source: Classic Fantasy