Gelatinous Cube

10’ cubes of transparent jelly. Move through dungeons, absorbing debris and living creatures they come across.

AC8 [11], HD4* (18hp),
Att 1 × touch (2d4 + paralysis), THACO 16 [+3],
MV 60’ (20’), SV D12 W13 P14 B15 S16 (2),
ML 12, AL Neutral, XP 125, NA 1 (0), TT V

  • Surprise: On a roll of 1–4, due to near-invisibility.
  • Paralysis: For 2d4 turns (save versus paralysis).
  • Energy immunity: Unharmed by cold or lightning.
  • Embedded items: Indigestible items (e.g. gems, coins) are carried around inside the cube.

Source: Classic Fantasy