Gelatinous Cube
10’ cubes of transparent jelly. Move through dungeons, absorbing debris and living creatures they come across.
AC8 [11], HD4* (18hp),
Att 1 × touch (2d4 + paralysis),
THACO 16 [+3],
MV 60’ (20’), SV D12 W13 P14 B15 S16 (2),
ML 12, AL Neutral,
XP 125, NA 1 (0),
TT
V
- Surprise: On a roll of 1–4, due to near-invisibility.
- Paralysis: For 2d4 turns (save versus paralysis).
- Energy immunity: Unharmed by cold or lightning.
- Embedded items: Indigestible items (e.g. gems, coins) are carried around inside the cube.
Source: Classic Fantasy