Ghoul
Grotesque, animalistic, undead humans that crave the flesh of the living.
AC6 [13], HD2* (9hp),
Att 2 × claw (1d3 + paralysis), 1 × bite (1d3 + paralysis),
THACO 18 [+1],
MV 90’ (30’), SV D12 W13 P14 B15 S16 (2),
ML 9, AL Chaotic,
XP 25, NA 1d6 (2d8),
TT
B
- Paralysis: For 2d4 turns (save versus paralysis). Elves and creatures larger than ogres are unaffected. After paralysing a target, ghouls will attack others.
- Undead: Make no noise, until they attack. Immune to effects that affect living creatures (e.g. poison). Immune to mind-affecting or mind-reading spells (e.g. charm, hold, sleep).
Source: Classic Fantasy