Kobold

Small, wicked, hairless, canine humanoids with scaly, rust-coloured skin. Dwell underground.

AC7 [12], HD½ (2hp),
Att 1 × weapon (1d4 or by weapon –1), THACO 19 [0],
MV 60’ (20’), SV D14 W15 P16 B17 S18 (NH),
ML 6 (8 with chieftain), AL Chaotic, XP 5 (bodyguard: 15, chieftain: 20), NA 4d4 (6d10), TT P (J)

  • Ambush: Set up surprise attacks.
  • Infravision: 90’.
  • Hate gnomes: Attack on sight.
  • Chieftain and bodyguards: A 2HD (9hp) chieftain and 1d6 1+1HD (6hp) bodyguards live in the kobold lair.
  • Hoard: Only have treasure type J when encountered in the wilderness or in their lair.

Source: Classic Fantasy