Kobold
Small, wicked, hairless, canine humanoids with scaly, rust-coloured skin. Dwell underground.
AC7 [12], HD½ (2hp),
Att 1 × weapon (1d4 or by weapon –1),
THACO 19 [0],
MV 60’ (20’), SV D14 W15 P16 B17 S18 (NH),
ML 6 (8 with chieftain), AL Chaotic,
XP 5 (bodyguard: 15, chieftain: 20), NA 4d4 (6d10),
TT
P
(J)
- Ambush: Set up surprise attacks.
- Infravision: 90’.
- Hate gnomes: Attack on sight.
- Chieftain and bodyguards: A 2HD (9hp) chieftain and 1d6 1+1HD (6hp) bodyguards live in the kobold lair.
- Hoard: Only have treasure type J when encountered in the wilderness or in their lair.
Source: Classic Fantasy