Mummy
Undead humanoids wrapped in funerary bandages. Haunt ruins and tombs.
AC3 [16], HD5+1* (23hp),
Att 1 × touch (1d12 + disease),
THACO 14 [+5],
MV 60’ (20’), SV D10 W11 P12 B13 S14 (5),
ML 12, AL Chaotic,
XP 400, NA 1d4 (1d12),
TT
D
- Paralyse with terror: Anyone seeing a mummy must save versus paralysis or be paralysed with terror. Paralysis is broken if the mummy attacks or goes out of sight.
- Disease: Anyone hit contracts a horrible rotting disease. Magical healing is ineffective; natural healing is ten times slower. The disease can only be removed by magic.
- Damage immunity: Only harmed by fire or magic. All damage reduced by half.
- Undead: Make no noise, until they attack. Immune to effects that affect living creatures (e.g. poison). Immune to mind-affecting or mind-reading spells (e.g. charm, hold, sleep).
Source: Classic Fantasy