Nixie
3’ tall sprites that appear as attractive women with blueish, greenish, or greyish skin. Lair in the deepest parts of rivers and lakes.
AC7 [12], HD1 (4hp),
Att 1 × weapon (1d4) or 1 × group spell (charm),
THACO 19 [0],
MV 120’ (40’), SV D12 W13 P13 B15 S15 (Elf 1),
ML 6, AL Neutral,
XP 10, NA 0 (2d20),
TT
B
- Shy: Will try to charm intruders, rather than entering combat.
- Weapons: Daggers and small tridents (as spears).
- Charm: 10 nixies together can cast a charm to enchant a victim to serve them for one year. Save versus spells or be charmed: move towards the nixies (resisting those who try to prevent it); defend the nixies; obey the nixies’ commands (if understood); unable to cast spells or use magic items; unable to harm the nixies. Killing the nixies breaks the charm.
- Summon giant bass: Each nixie can summon one fish to aid in combat (see Giant Bass).
- Bestow water breathing: Can cast upon charmed slaves. Lasts for one day, then must be refreshed.
Source: Classic Fantasy