Unseen City Spells
2d5 | Name | Chalk Needed | Effect | After Effect |
---|---|---|---|---|
2 | Chill out | 3 | Targets all nearby non-mechanical foes, pacifying them. | Next time the caster rests, they become too cold to sleep. |
3 | Turn to fungus | 2 | Targets a nearby organic being and transforms them into a perfect mycelial facsimile. | The caster’s joints become rubbery and soft. Strength Checks are rolled with Disadvantage for 3 days. |
4 | Accelerate Growth | 1 | Targets a nearby plant, causing it to grow to full size in 24 hours. | The caster permanently shrinks in height by 1d50 cm. |
5 | Craft Cubes | 2 | Targets adjacent inorganic matter, transmuting it into stackable 1 meter cubes. | Caster’s vision becomes pixelated for 1d100 hours. Reality Saves at Disadvantage. |
6 | Bind Gate | 1 | Targets a nearby Gate, linking it to a known location. For twice the chalk cost, it can lead to an unknown location. | Caster’s body ages 1d5 years. |
7 | Cast Mini False Sun | 1 | Targets a nearby location with a fist-sized sun. All nearby take 2d10 DMG per round. | For 3 days, the caster must pass a Body Save or Burns deal 1d5 DMG and prevent sleep. |
8 | Echolocate | 1 | Targets the caster or a nearby character, enlarging their ears and giving them the ability to navigate by sound. | The target’s ears return to their original size over two week. Loud noises give them Disadvantage all the while. |
9 | Turn to Stone | 2 | Targets an adjacent living creature, transmuting its esh to Dancing Marble. | The caster becomes cold and listless for ve days and has Disadvantage on Heart Checks. |
10 | Splitting Chasm | 2 | A rift shears open beneath the targets, swallowing them 1d5 Levels Deeper into the City. | Caster cannot Rest until they descend two Levels Deeper. |
Highlighted row: result of a 2d5 roll.