Wounds
DETERMINING SEVERITY
When an Investigator receives a Wound, its specifics are determined by the Facilitator. Severity acts as a reference point, with Flesh Wounds being temporary, Minor and Major Injuries having lasting effects that require medical treatment/mitigation, and Lethal Wounds requiring immediate response. There are three ways to determine specifics of the Wound.
Use the following table to determine the location of damage/Wounds
- Use the narrative and rule on the Severity to choose the resulting Wound.
- Use the amount of Ability Score lost to determine Severity. Multiple instances should be cumulatively worse and take the total Ability Score loss from maximum when determining the new Wound.
- Roll d6 to determine the Severity of the Wound.
Location
| d12 | LOCATION |
|---|---|
| 01 | Head |
| 02 | Face |
| 03 | Throat |
| 04 | Chest |
| 05 | Back |
| 06 | Shoulder |
| 07 | Arm |
| 08 | Hands |
| 09 | Stomach |
| 10 | Leg |
| 11 | Knee |
| 12 | Foot |
Severity
| SEVERITY | GUNSHOT | STABBING SLASHING BITING |
CRUSHING BLUDGEONING |
BURNING | GORE | |
|---|---|---|---|---|---|---|
| 01 | Flesh Wounds | Graze | Shallow Cut | Knocked Over | Singed | Retching |
| 02 | Minor Injury | Through-and-Through | Cut or Laceration | Massive Bruising | Peeling | Laceration (badass scar) |
| 03 | Bullets Remains Inside | Stabbed | Sprained (extremely) | Blistering | Mangled (fingers) | |
| 04 | Bone Fracture (extremity) | Slashed (face/ loss of ear) | Concussion / Dazed | Large Burn | Flayed (partially) | |
| 05 | Internal Bleeding | Severed (fingers) | Dislocated Shoulder | 3rd Degree Burns | Severed (Hand or foot) | |
| 06 | Major Injury | Bone Fracture (chest) | Severed (Hand) | Broken (collar bone) | Still on Fire (extremity) | Severed (limb) |
| 07 | Gushing Artery | Severed (limb) | Broken (Arm, leg, hand) | Flesh Sloughed Off | Impaled | |
| 08 | Lethal Wounds | Massive Hole | Throat Slit | Split Open (Skull) | Engulfed | Disemboweled |