Gradient Descent

Highlighted row is the rolled item.

d100
0 Battered postcard. Image is where you were born. Dated to the exact day. +1d5 Bends.
4 Grimy map of a random floor of THE DEEP.
9 1d5 EMP grenades. 5% chance they instead summon 1d5 Security Androids (pg. 10).
13 Emergency Vaccsuit repair gel. Gel is dayglo green and highly reflective of IR and UV wavelengths.
17 Loaded revolver. Each round has the name of a crew member carved into it. Crew gains +1d5 Bends.
21 A corpse. It's a member of your crew, aged 1d10 years older than they currently are. +2d10 Bends.
25 Chibi-figurine datastick. Contains a 5s video showing a glimpse of the Minotaur/screams. Fear Save.
29 Plastic bag of Pseudoflesh tongues. In the presence of strong radio signals they all quiver and waggle.
33 Gift shop plastic toy. 1 day study: hyper-detailed model of THE DEEP. Reveals all external entrances.
37 Small cache of microcassettes. Contains breathy stalker footage of the area you're in.
41 Dirty, aged ID badge. Belongs to next Ghost (pg. 12) encountered. Giving it to them soothes them.
45 Tattered remains of a book. Only the author byline is legible: you wrote it. +1d10 Bends.
49 Plastic clamshell mirror. The mirror has the word ANDROID etched around the outside edge like a halo.
55 Glass bottle. Label reads: ELIXIR OF FORGETFULNESS. A sniff or taste confirms whisky. Half full.
61 2 Dead Troubleshooters (pg. 14) nailed to the wall with synthetic fingers. All gear looted/useless.
65 Photojournalist essay materials on the Divers, Troubleshooters and corruption at the Blockade.
Reading materials reveals you were interviewed 3 years ago. Bends Check.
69 2d10 PSEUDO-YUM SYNTHSTEAKS. Made of Pseudoflesh. Each packet has the name of a crew
member written on the back. +1d5 Bends, +1d10 if eaten before reading.
70 A tooth. It's yours. All your other teeth are accounted for. +1d5 Bends.
74 Scraps of poetry featuring a talking dog and a genetics laboratory.
76 Teenager's diary. Reading a few pages reveals it belongs to someone else in the crew.
78 Alien-truther conspiracy theory materials. Reams and reams of the stuff.
80 Revolver with one spent shell still in the cylinder.
82 Ammunition for everyone in your party. Exactly 1 per person. The exact kind they need. Exactly.
84 Video Cassette. Contains footage of the last dream you had. Bends Check.
86 Pristine map of the floor you're currently on. Directions to where you're going drawn on it.
88 Photograph of you as a child. You don't remember the event pictured. Bends Check.
91 Comms device. When activated: a familiar voice on the other end. They're trapped in a Random
Location (pg. 21)
and beg you to find them. When you find them: it's a duplicate of yourself.
92 “BATHSHEBA TRIUMPHANT.” A paperback book you've never heard of. No one has.
93 Combat Shotgun. “ANDROID DETECTOR” painted on the barrel. Two boxes of ammunition.
94 Six-pack of black spraypaint: FOR EYES written on the side in yellow marker.
95 Map to location 1d10 rooms away: Contains an Artifact (pg. 62). 50% chance of encounter.
96 Android head, eyes dim, mouth moving near-silently. It's saying your name as it dies. +1d5 Bends.
97 Audio cassette. Argument between you and the crew about leaving THE DEEP amid fears of Infiltrator Androids
being among your ranks. Gunfire. Screaming. Silence. All crew: +1d10 Bends.
98 Your cousin, sleeping. Kitted up as a Troubleshooter. +2d10 Bends.
99 A random Artifact (pg. 62).