Gradient Descent
Highlighted row is the rolled item.
d100 | |
---|---|
0 | Battered postcard. Image is where you were born. Dated to the exact day. +1d5 Bends. |
4 | Grimy map of a random floor of THE DEEP. |
9 | 1d5 EMP grenades. 5% chance they instead summon 1d5 Security Androids (pg. 10). |
13 | Emergency Vaccsuit repair gel. Gel is dayglo green and highly reflective of IR and UV wavelengths. |
17 | Loaded revolver. Each round has the name of a crew member carved into it. Crew gains +1d5 Bends. |
21 | A corpse. It's a member of your crew, aged 1d10 years older than they currently are. +2d10 Bends. |
25 | Chibi-figurine datastick. Contains a 5s video showing a glimpse of the Minotaur/screams. Fear Save. |
29 | Plastic bag of Pseudoflesh tongues. In the presence of strong radio signals they all quiver and waggle. |
33 | Gift shop plastic toy. 1 day study: hyper-detailed model of THE DEEP. Reveals all external entrances. |
37 | Small cache of microcassettes. Contains breathy stalker footage of the area you're in. |
41 | Dirty, aged ID badge. Belongs to next Ghost (pg. 12) encountered. Giving it to them soothes them. |
45 | Tattered remains of a book. Only the author byline is legible: you wrote it. +1d10 Bends. |
49 | Plastic clamshell mirror. The mirror has the word ANDROID etched around the outside edge like a halo. |
55 | Glass bottle. Label reads: ELIXIR OF FORGETFULNESS. A sniff or taste confirms whisky. Half full. |
61 | 2 Dead Troubleshooters (pg. 14) nailed to the wall with synthetic fingers. All gear looted/useless. |
65 | Photojournalist essay materials on the Divers, Troubleshooters and corruption at the Blockade. Reading materials reveals you were interviewed 3 years ago. Bends Check. |
69 | 2d10 PSEUDO-YUM SYNTHSTEAKS. Made of Pseudoflesh. Each packet has the name of a crew member written on the back. +1d5 Bends, +1d10 if eaten before reading. |
70 | A tooth. It's yours. All your other teeth are accounted for. +1d5 Bends. |
74 | Scraps of poetry featuring a talking dog and a genetics laboratory. |
76 | Teenager's diary. Reading a few pages reveals it belongs to someone else in the crew. |
78 | Alien-truther conspiracy theory materials. Reams and reams of the stuff. |
80 | Revolver with one spent shell still in the cylinder. |
82 | Ammunition for everyone in your party. Exactly 1 per person. The exact kind they need. Exactly. |
84 | Video Cassette. Contains footage of the last dream you had. Bends Check. |
86 | Pristine map of the floor you're currently on. Directions to where you're going drawn on it. |
88 | Photograph of you as a child. You don't remember the event pictured. Bends Check. |
91 | Comms device. When activated: a familiar voice on the other end. They're trapped in a Random Location (pg. 21) and beg you to find them. When you find them: it's a duplicate of yourself. |
92 | “BATHSHEBA TRIUMPHANT.” A paperback book you've never heard of. No one has. |
93 | Combat Shotgun. “ANDROID DETECTOR” painted on the barrel. Two boxes of ammunition. |
94 | Six-pack of black spraypaint: FOR EYES written on the side in yellow marker. |
95 | Map to location 1d10 rooms away: Contains an Artifact (pg. 62). 50% chance of encounter. |
96 | Android head, eyes dim, mouth moving near-silently. It's saying your name as it dies. +1d5 Bends. |
97 | Audio cassette. Argument between you and the crew about leaving THE DEEP amid fears of Infiltrator Androids being among your ranks. Gunfire. Screaming. Silence. All crew: +1d10 Bends. |
98 | Your cousin, sleeping. Kitted up as a Troubleshooter. +2d10 Bends. |
99 | A random Artifact (pg. 62). |