A Nameless Thing

This thing is referred to as The Flame by Dwarves.
Description

It can be described as Fish-­like with remorseless eyes.

Before you see it, you smell a hideous stench.

What you see first is that swarms of insects or other vermin are crawling before it.

Rumour: Ohtar, Isildur's squire who was among the few to save himself from the ambush of the Orcs, escaped the disaster of the Gladden Fields, taking with him the sword of Elendil. Some say he was chased for a long time by a monstrous creature, which moved only at night. The thing seemed able to 'smell' his movements.

Where the Thing is remembered: Few traces remain of the countless generations of Northmen who inhabited the southeastern edge of Mirkwood. Among them is a burial monument covered in soft moss. An inscription speaks of the death of Crinna, a village chief probably, caused by a terrible thing that came out of the woods at night and could only be kept at bay by lighting large fires.

The Flame Attribute Level
9
Endurance Might Hate Parry Armour
100 2 9 +2 4

Combat proficiencies:

  • Crush (hooves, paws) 2 (12/12, Break Shield)
  • Rend (fangs, claws) 2 (7/16, Seize)

Fell abilities

  • Fear of Fire. The thing loses 1 Hate at the start of each round it is engaged in close combat with an adversary wielding a torch or other sort of burning item.
  • Denizen of the Dark. All rolls are Favoured while in darkness.
  • Snake-like Speed. When targeted by an attack, spend 1 Hate to make the attack roll Ill-favoured.
  • Thing of Terror. At the start of the first round of the battle all Player-heroes in sight of one or more creatures with this ability gain 3 Shadow points (Dread). Those who fail their Shadow test are daunted and cannot spend Hope for the rest of the fight.
  • Hate Sunlight. The thing loses 1 Hate at the start of each round it is exposed to the full light of the sun.
  • Hideous Toughness. The creature is unaffected by unarmed attacks. Additionally, when an attack inflicts damage to the creature that would cause it to go to zero Endurance, it causes a Piercing Blow instead. Then, if the creature is still alive its Endurance score is set back at half its maximum rating.