Camp Events

Camp events are sketches. They’re small, flavorful elements to add to the game that are designed to give the world a dimension that is larger than the needs and wants of the characters. Sometimes these elements are cruel; sometimes they are kind.

The game master should incorporate camp events with a critical eye. Bend them, break them and bind them into the ongoing story. Modify them to suit, but never let the adventurers off easy—and never deny them a lucky break.

Roll 3d6 on the appropriate table and add camp events bonuses and penalties to determine the result.

Camp Events Modifiers

Camp Events Roll Bonuses

Camp Events Danger Penalties

Dark Camps

Adventurers may reduce the danger penalty by 1 if they refrain from starting a fire—unsafe camps then suffer a -1 penalty and dangerous camps -2.

However in dark camps, adventurers cannot perform actions that require a fire like boiling or cooking. In addition, all recovery tests suffer a +1 Ob penalty.

Situational Camp Events Penalties