Alewolf King
PILOT
You feel most comfortable behind the controls of a starship. Quick reflexes and
situational awareness make you an asset in many situations.
| Suited Up | Stylin’: Take a dashing outfit and cloak, silver-plated blaster (d6, replace starting
weapon) and a thermal detonator (d6, blast, thermal). |
| Flying Expertise |
Astro-Navigator: You know your
way around space. You never
get lost in space and always get
around fast. |
| Other Talents | Lead Foot: Gain an additional
point of movement in any
starship you’re piloting. |
| Vice |
None |
| Finishing touches |
| Physique |
Towering |
| Mannerism |
On-Edge |
| Hair |
Long |
| Clothing Style |
Obscuring |
| Face |
Square |
| Starting gear |
- Mag-boots
- Junky blaster (D6, cheap, mid-range)
- GM Optional, start with a small Starship. Make it impounded or in need of repairs.
- Three days of rations (one slot)
- Cheap Data-comm (one slot)
- Glo-torch (one slot)
- 9 Credits (C)
|