1 |
Encounter |
Roll on an encounter table. Possibly hostile. (See Reactions (pg. 63).) |
2 |
Sign |
A clue, spoor, track, abandoned lair, scent, victim, etc is discovered. |
3 |
Environment |
Surroundings shift or escalate. Water rises, ceilings collapse, a ritual nears completion, etc. |
4 |
Loss |
Torches are blown out, an ongoing spell fizzles, etc. The party must resolve the effects before moving on. |
5 |
Exhaustion |
The party must take a brief rest (roll on this table again), add a Fatigue, or consume a ration. |
6 |
Quiet |
The party is left alone (and safe) for the time being. |