Sage, Greenwise
You delve deep into The Woods, prying its secrets from between rough boughs
and whispering leaves. In this verdant kingdom, you are no mere scholar, but its
confidant as well.
| STR |
DEX |
WIL |
HP |
Age |
| 15 |
9 |
8 |
1 |
24 |
|
How have The Woods failed you?
An ill-tempered forest spirit cursed you for stealing, marking you as an
enemy of their kind. Take a Bezoar Stone. Ingesting it cures any poison
(1 use, unless retrieved).
|
|
What keeps you safe while in The Woods?
Wisp Lantern Caged in wrought iron, provides a dim light so long as the wisp is able to feed on nearby pain and fear.
|
Bounds
You promised a childhood friend that you’d bring them back a rare gift, something unique in all the world. Take a Bracelet (petty) woven from twine and wildflowers.
|
Omen (if youngest character in party)
Swarms of insects are fleeing from The Woods in droves, destroying any
wooden structures they come across. The sound of their wings hum a
familiar tune as they pass overhead, like a forgotten nursery rhyme.
|
| Starting gear |
- 3d6 Gold Pieces
- Rations (3 uses)
- Torch (3 uses)
- Iron Pot
- Root Knife (d6)
- Healing Salve (restores 1d4 STR, 1 use)
- Twine Bauble (petty, Ward once per day),
Ward: A silver circle 50ft across appears on the ground.
Choose one species that cannot cross it.
|
| Traits |
| Physique |
Scarred |
| Skin |
Rosy |
| Hair |
Curly |
| Clothing |
Bloody |
| Face |
Elongated |
| Speech |
Precise |
| Virtue |
Honorable |
| Vice |
Deceitful |