A Cairn 2e Character

Sow, Field Warden

Protectors of the harvest, defense against pests, thieves, and beasts. A position of great honor, while it lasts: many guardians do not live out their natural lives. Roll a second time on the Bonds table.

STR DEX WIL HP Age
8 9 10 6 26

What got the better of you?
Crop thieves. Not all of them survived, but you were outnumbered. Take a +d4 HP and a Hilted Broadsword (d8, bulky).

What tool saved your life?
Sun Stick Provides ample warmth and light for up to one hour (1 use). Recharge: Leave in heavy sunlight for a full day.

Bounds
A roaming storyteller once spun you tales of great treasure hidden deep in The Woods. You thought it naught but fancy, till they gave you a Rolled-up Map (petty) marked with an X.

The Dawn Brigade did your family a service, giving you a dried Blood- Red Flower (petty) as proof. When the flower turns white, it means the favor is owed.

Omen (if youngest character in party)
The constellations have slowly started shifting in the night sky, forming unfamiliar patterns that have stargazers and sages perplexed. Even the animals seem disturbed.

Starting gear
  • 3d6 Gold Pieces
  • Rations (3 uses)
  • Torch (3 uses)
  • Brigandine (1 Armor, bulky)
  • Sling (d6)
  • Hand Axe (d6)
  • Repellent (state the creature, 3 uses)
Traits
Physique Scarred
Skin Birthmarked
Hair Long
Clothing Bloody
Face Elongated
Speech Booming
Virtue Humble
Vice Greedy