Sow, Field Warden
Protectors of the harvest, defense against pests, thieves, and beasts. A position of
great honor, while it lasts: many guardians do not live out their natural lives.
Roll a second time on the Bonds table.
| STR |
DEX |
WIL |
HP |
Age |
| 8 |
9 |
10 |
6 |
26 |
|
What got the better of you?
Crop thieves. Not all of them survived, but you were outnumbered. Take a
+d4 HP and a Hilted Broadsword (d8, bulky).
|
|
What tool saved your life?
Sun Stick Provides ample warmth and light for up to one hour (1
use). Recharge: Leave in heavy sunlight for a full day.
|
Bounds
A roaming storyteller once spun you tales of great treasure hidden deep in The Woods. You thought it naught but fancy, till they gave you a Rolled-up Map (petty) marked with an X.
The Dawn Brigade did your family a service, giving you a dried Blood- Red Flower (petty) as proof. When the flower turns white, it means the favor is owed.
|
Omen (if youngest character in party)
The constellations have slowly started shifting in the night sky, forming
unfamiliar patterns that have stargazers and sages perplexed. Even the
animals seem disturbed.
|
| Starting gear |
- 3d6 Gold Pieces
- Rations (3 uses)
- Torch (3 uses)
- Brigandine (1 Armor, bulky)
- Sling (d6)
- Hand Axe (d6)
- Repellent (state the creature, 3 uses)
|
| Traits |
| Physique |
Scarred |
| Skin |
Birthmarked |
| Hair |
Long |
| Clothing |
Bloody |
| Face |
Elongated |
| Speech |
Booming |
| Virtue |
Humble |
| Vice |
Greedy |