Patch, Barber-Surgeon
You walk the line between healer and harrower, knowing the frailty of the flesh
but also the secrets that lay within.
With the right tools, life and death are merely
words.
| STR |
DEX |
WIL |
HP |
Age |
| 7 |
14 |
10 |
1 |
21 |
|
How have you “improved” yourself?
You have a replacement eye that can magnify objects, acts as a telescope,
and provides minimal night vision. You cannot wear anything metal on
your head, and strong magnets make you deprived.
|
|
What rare tool is essential to your work?
Quicksilver A stimulant. Go first in combat, and automatically pass any
WIL saves for one hour. Addictive: Save STR or become
deprived after 24 hours without it (4 uses).
|
Bounds
An entertainer once visited your home, filling it with story and song. He left one day without a word, leaving behind only a Miniature Lute. Something rattles inside.
|
Omen (if youngest character in party)
The night sky grows dimmer each evening, as if stars are disappearing
one by one. Rumors of hellish creatures capturing farmers and pulling
them into The Roots are spreading like wildfire. Village elders believe
the two are connected.
|
| Starting gear |
- 3d6 Gold Pieces
- Rations (3 uses)
- Torch (3 uses)
- Amputation Knife (d6)
- Bandages (3 uses)
- Leech (restores 1 STR, 3 uses)
- Stained Medical Finery (petty)
|
| Traits |
| Physique |
Burned |
| Skin |
Birthmarked |
| Hair |
Oily |
| Clothing |
Filthy |
| Face |
Square |
| Speech |
Blunt |
| Virtue |
Tolerant |
| Vice |
Lazy |