100 Spells
Rolled spell
Auditory Illusion: You create illusory sounds that seem to come from a direction of your choice. Produces random and occasionally inopportune sounds throughout the day..
Spell list
| 1 | Adhere |
An object is covered in extremely sticky slime. Adjacent objects stick to the book with great force. |
| 2 | Anchor |
A strong wire sprouts from your arms, affixing itself to two points within 50ft on each side. If a rope is pulled through the iron loop on its spine, it becomes as heavy as an elephant. |
| 3 | Animate Object |
An object obeys your commands as best it can. Moldable like clay. Childish laughter sprouts from its pages. |
| 4 | Anthropomorphize |
An animal either gains human intelligence or human appearance for one day. Whimpers, purrs and growls depending on its treatment. |
| 5 | Arcane Eye |
You can see through a magical floating eyeball that flies around at your command. Needs a spritz of water to open. |
| 6 | Astral Prison |
An object is frozen in time and space within an invulnerable crystal shell. Silent, abstract, faces scream in anguish within. |
| 7 | Attract |
Two objects are strongly magnetically attracted to each other if they come within 10 feet. Nearby compasses spin uselessly. |
| 8 | Auditory Illusion |
You create illusory sounds that seem to come from a direction of your choice. Produces random and occasionally inopportune sounds throughout the day. |
| 9 | Babble |
A creature must loudly and clearly repeat everything you think. It is otherwise mute. When the text is read aloud, the words of others become unintelligible. |
| 10 | Bait Flower |
A plant sprouts from the ground that emanates the smell of decaying flesh. Attracts flies. |
| 11 | Beast Form |
You and your possessions transform into a mundane animal. Covered in thick fur, its edges lined with small teeth. |
| 12 | Befuddle |
A creature of your choice is unable to form new short-term memories for the duration of the spell. Its contents shift and change each time it is opened. |
| 13 | Body Swap |
You switch bodies with a creature you touch. If one body dies, the other dies as well. The front cover shows an image of the last creature to read it. |
| 14 | Charm |
A creature you can see treats you as a friend. Warm to the touch, and smells of roses. |
| 15 | Command |
A target obeys a single three-word command that does not cause it harm. Grows thinner over time, until finally disappearing forever. |
| 16 | Comprehend |
You become fluent in all languages for a short while. Drips letters, staining whatever it touches. |
| 17 | Cone of Foam |
Dense foam sprays from your hand, coating the target. Spongy and moist with a soapy residue. |
| 18 | Control Plants |
Nearby plants and trees obey you and gain the ability to move at a slow pace. Leaves grow along the spine, and it smells faintly of decay. |
| 19 | Control Weather |
You may alter the type of weather at will, but you do not otherwise control it. Highly resistant to fire and water damage. |
| 20 | Cure Wounds |
Restore 1d4 STR per day to a creature you can touch. Smells of vinegar and thyme. Turns red after use. |
| 21 | Deafen |
All nearby creatures are deafened. Nearby instruments occasionally sound off, as if in protest. |
| 22 | Detect Magic |
You can see or hear nearby magical auras. Becomes warm to the touch if magic is used nearby. |
| 23 | Disassemble |
Any of your body parts may be detached and reattached at will, without causing pain or damage. You can still control them. Regenerates any torn or defaced pages. |
| 24 | Disguise |
You may alter the appearance of one character at will as long as they remain humanoid. Attempts to duplicate other characters will seem uncanny. The surface makes a perfect mirror. |
| 25 | Displace |
An object appears to be up to 15ft from its actual position. Bits of string, clothing, and leaves are sometimes stuffed inside. |
| 26 | Earthquake |
The ground begins shaking violently. Structures may be damaged or collapse. Sand dribbles from the corners, seemingly without stop. |
| 27 | Elasticity |
Your body can stretch up to 10ft. Smells of taffy, and is very flexible. |
| 28 | Elemental Wall |
A straight wall of ice or fire 50ft long and 10ft high rises from the ground. Skin and warmer substances stick to it after use. |
| 29 | Filch |
A visible item teleports to your hands. An ally's prized possession may occasionally be found tucked between its covers. |
| 30 | Fish Lung |
A target can breathe underwater until they surface again. Smells strongly of the sea. Attracts wild animals. |
| 31 | Flare |
A bright ball of energy fires a trail of light into the sky, revealing your location to friend or foe. Faintly glows in complete darkness. |
| 32 | Fog Cloud |
A dense fog spreads out from you. When submersed in water, the book eventually turns all the liquid to vapor. |
| 33 | Frenzy |
A nearby creature erupts in a frenzy of violence. Rough, sandpaper cover that destroys any book it touches. |
| 34 | Gate |
A portal to a random plane opens. A large hole is carved into the center, ending in a void. Items dropped within are never seen again. |
| 35 | Gravity Shift |
You can change the direction of gravity, but only for yourself. Attaches itself to the largest object nearby. |
| 36 | Greed |
A creature develops the overwhelming urge to possess a visible item of your choice. The cover changes depending on the owner, subtly hinting at their deepest desires. |
| 37 | Haste |
Your movement speed is tripled. Pages flip wildly while open. Can cause paper cuts. |
| 38 | Hatred |
A creature develops a deep hatred of another creature or group and wishes to destroy them. Long term exposure to the book can cause suspicion, paranoia and distrust of others. |
| 39 | Hear Whispers |
You can hear faint sounds clearly. The reader's voice is amplified for a short period of time afterwards. |
| 40 | Hover |
An object hovers, frictionless, 2ft above the ground. It can hold up to one humanoid. Floats if dropped. |
| 41 | Hypnotize |
A creature enters a trance and will truthfully answer one yes or no question you ask it. Eye-catching, swirling spirals don its covers. |
| 42 | Icy Touch |
A thick ice layer spreads across a touched surface, up to 10ft in radius. Gloves required. Nonflammable. |
| 43 | Identify Owner |
Letters appear over the object you touch, spelling out the name of the object’s owners, if there are any. The book's interior lists the name of its previous owner. |
| 44 | Illuminate |
A floating light moves as you command. When held in light, the pages become a prism of vibrant rainbows. |
| 45 | Invisible Tether |
Two objects within 10ft of each other cannot be moved more than 10ft apart. Its pages are not attached by glue or thread, yet stay together nonetheless. |
| 46 | Knock |
A nearby mundane or magical lock unlocks loudly. Locked. A new owner "produces" the key after their next meal. |
| 47 | Leap |
You jump up to 10ft high, once. When thrown, it just keeps going. |
| 48 | Liquid Air |
The air around you becomes swimmable. Floats of its own volition, bouncing off of whatever it touches. |
| 49 | Magic Dampener |
All nearby magical effects have their effectiveness halved. Relics within 100ft of the spellbook cannot be recharged. |
| 50 | Manse |
A sturdy, furnished cottage appears for hours. You can permit and forbid entry to it at will. If left inside, both the book and the cottage vanish forever. |
| 51 | Marble Craze |
Your pockets are full of marbles and will refill every 30 seconds. When jostled, makes a playful rattling sound. |
| 52 | Masquerade |
A character's appearance and voice becomes identical to those of a character you touch. Extended use causes the owner to develop unconscious yet noticeable tics. |
| 53 | Miniaturize |
A creature you touch is shrunk down to the size of a mouse. The text is ludicrously, comically large. |
| 54 | Mirror Image |
An illusory duplicate of yourself appears and is under your control. Over time, the owner begins to question who is the original, and who is the duplicate. |
| 55 | Mirrorwalk |
A mirror becomes a gateway to another mirror that you looked into today. Will not open unless the owner politely knocks on the cover. |
| 56 | Multiarm |
You temporarily gain an extra arm. After use, the caster is wracked with phantom limb syndrome for a day. |
| 57 | Night Sphere |
A 50ft-wide sphere of darkness displaying the night sky appears before you. Displays a prominent constellation on its cover. |
| 58 | Objectify |
You become any inanimate object between the size of a grand piano and an apple. The owner experiences intense pareidolia for days after use. |
| 59 | Ooze Form |
You become a living jelly. Slowly drips an acid that eventually eats away anything it touches. |
| 60 | Pacify |
A creature near you has an aversion to violence. Smells of jasmine and incense. Attracts children. |
| 61 | Passage |
Creates a temporary path through wood, stone or brick. An object dropped on top of the book inevitably falls through the other side. |
| 62 | Phobia |
A nearby creature becomes terrified of an object of your choice. Over time, haunting, abstract art begins to fill its pages. |
| 63 | Pit |
A pit 10ft wide and 10ft deep opens in the ground. A standard piton can be safely stored in its spine. |
| 64 | Primal Surge |
A creature rapidly evolves into a future version of its species. The owner is haunted by strange visions of their own ancestors. |
| 65 | Push/Pull |
An object of any size is pulled directly towards you or pushed directly away from you with the strength of one man. Any force against the book is comically amplified. |
| 66 | Raise Dead |
A skeleton rises from the ground to serve you. They are incredibly stupid and can only obey simple orders. The owner becomes more and more fascinated with bones after each use. |
| 67 | Raise Spirit |
The spirit of a nearby corpse manifests and will answer 1 question. The answers (but not their questions) are forever inscribed in its pages. |
| 68 | Read Mind |
You can hear the surface thoughts of nearby creatures. Long-term possession can cause the reader to mistake the thoughts of others as their own. |
| 69 | Repel |
Two objects are strongly magnetically repelled from each other within 10 feet. Closed by two powerful straps that spring open at inopportune times. |
| 70 | Scry |
You can see through the eyes of a creature you touched earlier today. The owner's eyes turn milky-white for an hour after use. |
| 71 | Sculpt Elements |
Inanimate material behaves like clay in your hands. Slowly decays on contact with wood or cloth. Bury in dirt or submerge in water to refresh. |
| 72 | Sense |
Choose one kind of object (key, gold, arrow, jug, etc). You can sense the nearest example. The book's previous owner is always aware of the book's current location. |
| 73 | Shield |
A creature you touch is protected from mundane attacks for one minute. Bound in rusty ring-mail and is quite heavy. If held, provides +1 Armor. |
| 74 | Shroud |
A creature you touch is invisible until they move. Invisible to any but the book's current owner. |
| 75 | Shuffle |
Two creatures you can see instantly switch places. If stolen but not yet read, it reappears wherever its owner last left it. |
| 76 | Skillful Repair |
You make minor repairs to a nonliving object. Sewn from the vellum of one hundred books, no two pages are alike. |
| 77 | Sleep |
A creature you can see falls into a light sleep. Soft as a pillow, but yields only fitful sleep. |
| 78 | Slick |
Every surface in a 30ft radius becomes extremely slippery. Gloves are required for handling, lest the book is dropped in a most comical fashion. |
| 79 | Smoke Form |
Your body becomes a living smoke that you can control. Smells of campfire. The pages cannot be burnt, but are very sensitive to moisture. |
| 80 | Sniff |
You can smell even the faintest traces of scents. Expresses a strong odor detectable only by its owner. |
| 81 | Snuff |
The source of any mundane light you can see is instantly snuffed out. If left in one place for long periods, nearby light sources eventually dim, then finally go out. |
| 82 | Sort |
Inanimate items sort themselves according to categories you set. Rights itself when dropped or thrown. |
| 83 | Spellsaw |
A whirling blade flies from your chest, clearing any plant material in its way. It is otherwise harmless. Wrapped in stained leather, it should be oiled at least once a month. |
| 84 | Spider Climb |
You can climb surfaces like a spider. New cobwebs must be pushed aside prior to each use. They are hard to remove. |
| 85 | Swarm |
You become a swarm of crows, rats, or piranhas. You can only be harmed by blast attacks. Easily broken into a dozen distinct parts that slowly move towards one another over time. |
| 86 | Target Lure |
An object you touch becomes the target of any nearby spell. Attracts all manner of magical creatures, spell leaks, and scrying. |
| 87 | Telekinesis |
You may mentally 1 move item under 60lbs. The owner can summon the book through mental command alone (WIL save or become deprived afterwards). |
| 88 | Telepathy |
Two creatures can hear each other’s thoughts, no matter how far apart. The holder can hear (but not respond) to the thoughts of whoever last possessed it, and vice versa. |
| 89 | Teleport |
An object or person you can see is transported from one place to another in a 50ft radius. Can be destroyed to create a portal to another dimension. |
| 90 | Thicket |
A thicket of trees and dense brush up to 50ft wide suddenly sprouts up. Wrapped in vines that must be destroyed again with each use. |
| 91 | Time Control |
Time in a 50ft bubble slows down or increases by 10% for 30 seconds. Alternates its appearance as either impossibly old or freshly written. |
| 92 | True Sight |
You see through all nearby illusions. Cannot be concealed by magic, and sticks out like a sore thumb. |
| 93 | Upwell |
A spring of seawater appears. Hardened leather bindings caked in salt and living barnacles. |
| 94 | Vision |
You completely control what a creature sees. An unnerving, lidless eye graces the front cover. |
| 95 | Visual Illusion |
A silent, immobile, room-sized illusion of your choice appears. Filled with rich, colorful pages very much like a children's bedtime story. |
| 96 | Ward |
A silver circle 50ft across appears on the ground. Choose one species that cannot cross it. The covers are decorated with bizarre, otherworldly creatures with thousands of eyes. |
| 97 | Web |
Your wrists shoot thick webbing. The text is alien, yet somehow intelligible, for it is the language of dreams. |
| 98 | Widget |
A primitive version of a drawn tool or item appears before you and disappears after a short time. Smells of iron and rust, sweat and effort. Faint sounds of harsh labor emanate from deep within its pages. |
| 99 | Wizard Mark |
Your finger can shoot a stream of ulfire-colored paint. This paint is only visible to you and can be seen at any distance, even through solid objects. Inside the front cover is a small pocket containing a thin pad of paper, listing the name and date of death of all previous owners. |
| 100 | X-Ray Vision |
X-Ray Vision |