Alchemy

Harvesting

Harvesting a monster part requires 10 minutes and the proper tools. The most useful organs are the ones that produce the monster's special abilities, such as a dragon's lung (fire breathing) or a dragon's scales (fireproofing). Magical plants can also be harvested, although they usually grow in dangerous or lost locations. Body parts or plants harvested take up at least one slot, due to the packaging and fluids they must be preserved in.

Brewing

Brewing a potion requires a fire, a cauldron, ingredients, and four hours (one watch) of time. The player describes the effect and duration of the potion they are trying to make, along with the ingredients to be used (usually monster parts, but in theory any rare substances with the right properties could be used). If the GM approves the attempt, the PC makes an INT check. The PC adds +5 to the check if they spend an additional watch brewing. On a success, the potion is created. The parts are lost no matter the outcome. If the PC succeeds at the check by 10 or more, they have created a recipe for that potion and no longer need to make a brewing check to make it when using those exact ingredients.

Potion Effects

Potions allow the drinker to produce a single significant magical effect. If the effect is ongoing (like invisibility) it lass for 10 minutes (one turn). Weak ongoing effects may last for an hour or even a day if they are very weak. A drop of a potion gives a clue as to its effects. If the players find or buy a potion you can either use one of the examples to the right or generate something using the magic tables.

Rolled Potion

Here is a randomly generated potion using the tables in Knave 2nd Edition.

Potion Of Thought Sending
Bubbling texture and lime taste.

Umber color.

To brew this, you’ll need to harvest the relevant ingredient (monster parts probably) and natron.

Potions
1 Age
2 All languages
3 Alter body
4 Alter face
5 Alter voice
6 Animal form (p. 64)
7 Armor
8 Beast-speech
9 Bird-speech
10 Breathlessness
11 Claws
12 Cold-proof
13 Courage
14 Cure disease
15 Cure poison
16 Cure wounds
17 Dark vision
18 Dead-speech
19 Delusion (p. 30)
20 Effect (p. 28)
21 Elasticity
22 Elem. form (p. 29)
23 Extra arms
24 False death
25 Fear
26 Fire form
27 Fish-speech
28 Flight
29 Forgetfulness
30 Friendship
31 Grow organ (p. 64)
32 Grow stinger
33 Growth
34 Grub-speech
35 Hate
36 Healing
37 Hearing
38 Heat-proof
39 Hunger-proof
40 Ice form
41 Illumination
42 Intangibility
43 Invisibility
44 Invulnerability
45 Iron stomach
46 Jumping
47 Lightning form
48 Lightning-proof
49 Love
50 Lycanthropy
51 Magic-proof
52 Mannerism (p. 59)
53 Metal-proof
54 Might
55 Mind reading
56 Monster trait (p. 65)
57 Mutation (p. 30)
58 NPC detail (p. 56)
59 Ooze form
60 Paranoia
61 Personality (p. 56)
62 Plant-speech
63 Poison-proof
64 Power (p. 65)
65 Profession (p. 57)
66 Rage
67 Sense danger
68 Sense direction
69 Sense evil
70 Sense gold
71 Sense heat
72 Sense illusion
73 Sense lies
74 Sense magic
75 Sense undead
76 Shrinking
77 Sleep
78 Sleeplessness
79 Smoke form
80 Sniffing
81 Sovereign acid
82 Sovereign glue
83 Sovereign grease
84 Sovereign poison
85 Speed
86 Spines
87 Stone-speech
88 Swimming
89 Telekinesis
90 Thought sending
91 Undeath
92 Vampirism
93 Ventriloquism
94 Vision
95 Wall-crawling
96 Water breathing
97 Water walking
98 Web-slinging
99 X-ray vision
100 Youth