Weather

Weather Rules

Changing the weather

At the start of the game, roll on Weather table below or one that you’ve created to fit your setting (the Travel Shifts table is useful for this). Reroll whenever a 4 is rolled on the Travel Hazard Die. See the following suggestions for weather effects.

Rain

Everything gets soaked. Heavy rain reduces visibility, disorients, slows the party, drowns out sound, and creates mud. May cause flooding and landslides if it goes on for long enough.

Hail

Reduces visibility, disorients, slows movement, and drowns out sound.

Lightning

Spooks animals and ignites things. Generally does not strike PCs (3d6 damage) unless they are asking for it.

Wind

Carries scents and makes ranged attacks difficult. Can reduce visibility if rain or dust is present. Strong winds slow down movement, drown out sound, and blow things over.

Fog

Reduces visibility and disorients.

Snow

Reduces visibility and slows movement. Heavy snow also disorients.

Temperature

Hot and cold weather can increase fatigue damage to unprepared PCs. Freezing or extremely hot weather may cause damage every watch.

2D6 Weather
2 Thunderstorm, blizzard in winter
3 Heavy rain, heavy snow in winter
4 Cold for the season
5 Light rain, snow in winter
6 Cool for the season
7 Mild for the season
8 Warm for the season
9 Windy
10 Hot for the season
11 Strong winds
12 Hail in spring, humidity in summer fog in fall, frost in winter

Rolled weather is highlighted in the table