At the start of the game, roll on Weather table below or one that you’ve created to fit your setting (the Travel Shifts table is useful for this). Reroll whenever a 4 is rolled on the Travel Hazard Die. See the following suggestions for weather effects.
Everything gets soaked. Heavy rain reduces visibility, disorients, slows the party, drowns out sound, and creates mud. May cause flooding and landslides if it goes on for long enough.
Reduces visibility, disorients, slows movement, and drowns out sound.
Spooks animals and ignites things. Generally does not strike PCs (3d6 damage) unless they are asking for it.
Carries scents and makes ranged attacks difficult. Can reduce visibility if rain or dust is present. Strong winds slow down movement, drown out sound, and blow things over.
Reduces visibility and disorients.
Reduces visibility and slows movement. Heavy snow also disorients.
Hot and cold weather can increase fatigue damage to unprepared PCs. Freezing or extremely hot weather may cause damage every watch.
Rolled weather is highlighted in the table