Encounters

Use the following rules when the PCs come across a random encounter.

Distance from party

In confined environments with limited visibility like dungeons, encounters appear 2d6 × 3m from the PCs when their initial distance is 8 unclear. In the wilderness, large caverns, or other wide-open spaces, they appear 4d6 × 9m away.

Random distance roll, just for you

In limited visibility environment: 18 m.

In the wilderness or wide-open spaces 72 m.

Surprise

If an encounter occurs within 25m of the party, the closest PC should make a WIS check against the closest encountered creature. If one side wins by 5 or more, they have surprised the other side. The surprising side will act first in combat and gains a +5 bonus on all combat checks during the first round.

Activity

The current activity of the encountered creatures depends on the creature type, environment, etc., but the most important thing is to have them doing more than just waiting for the PCs to arrive. It should feel like they have a life outside of the adventure. Use the table to the right as inspiration or roll on it, ignoring results that don’t make sense.

Reaction

2D6 NPC Reaction
2 Kill the PCs
3 Injure or capture the PCs
4 Harass or rob the PCs
5 Insult, threaten, or command the PCs
6 Avoid the PCs
7 Ignore the PCs
8 Follow or observe the PCs
9 Greet or question the PCs
10 Share information with the PCs
11 Perform minor favors for the PCs
12 Ask to join the PCs’ party

Rolled Reaction is highlighted in the table

Activities
1 Ambushing 51 Harvesting
2 Arguing 52 Hauling
3 Awarding 53 Healing
4 Beautifying 54 Hiding
5 Befouling 55 Igniting
6 Begging 56 Infiltrating
7 Besieging 57 Initiating
8 Birthing 58 Instructing
9 Blessing 59 Kidnapping
10 Brawling 60 Looting
11 Building 61 Mapping
12 Burgling 62 Marrying
13 Burying 63 Mission (p. 51)
14 Camping 64 Mourning
15 Capturing 65 Murdering
16 Carving 66 Pardoning
17 Celebrating 67 Parleying
18 Chasing 68 Patrolling
19 Cleaning 69 Performing
20 Clearing 70 Planning
21 Climbing 71 Planting
22 Collecting 72 Playing
23 Competing 73 Praying
24 Convening 74 Preaching
25 Cooking 75 Processing
26 Courting 76 Questioning
27 Crafting 77 Repairing
28 Cursing 78 Rescuing
29 Dancing 79 Resting
30 Defacing 80 Rioting
31 Defending 81 Robbing
32 Delivering 82 Sacrificing
33 Destroying 83 Scavenging
34 Dousing 84 Scouting
35 Dueling 85 Searching
36 Dying 86 Selling
37 Eating 87 Singing
38 Effect (p. 28) 88 Sleeping
39 Escaping 89 Sound (p. 66)
40 Escorting 90 Summoning
41 Excavating 91 Surrendering
42 Executing 92 Swindling
43 Feasting 93 Tactic (p. 67)
44 Fighting 94 Tending
45 Fleeing 95 Threatening
46 Foraging 96 Tracking
47 Fortifying 97 Trading
48 Gambling 98 Training
49 Goal (p. 57) 99 Traveling
50 Guarding 100 Worshiping
Rolled activity is highlighted in the table.