Spell List

One random spell out of a hat

Silence

All sound is deadened within 3m of you for INT turns.

The whole list

Adhere INT objects become sticky enough to hold a PC to a ceiling. Lasts until washed.
Animal Friendship INT animals obey your orders as well as a trained dog for one day.
Animate Object INT objects obey your orders. They move 4.5m per round.
Anthropomorphize INT animals gain human intelligence for one day.
Arcane Eye You gain a magic eye that flies around under your control for INT turns. You share its vision.
Astral Prison An object is frozen in time and space within an invulnerable crystal shell for INT turns.
Attract INT + 1 objects are strongly magnetically attracted to each other if they come within 3m.
Auditory Illusion You can create illusory sounds that seem to come from INT directions of your choice.
Babble INT creatures must loudly and clearly repeat everything you think. They are otherwise mute.
Beast Form You and your possessions turn into an animal for up to INT days.
Befuddle A creature is unable to form short-term memories for INT turns.
Bend Fate Roll INT + 1 d20s. After this point, when any creature you can see makes a check, use and discard one of the rolled results until they are all gone.
Body Swap You switch bodies with a creature you touch for INT turns. If one body dies, the other dies as well.
Catherine A woman wearing a blue dress appears for INT hours. She will obey polite, safe requests.
Charm INT humanoids believe they are close friends with you until proven otherwise.
Command A creature obeys a single, INT-word command that doesn’t harm it.
Comprehend You are fluent in all languages for INT hours.
Control Plants Plants within INT × 3m obey you. They move 1.5m per round.
Control Weather You control your hex’s weather for INT hours.
Detect Magic Anything magical within line of sight glows and reveals its properties on request. Lasts 1 day or until you make INT requests.
Disassemble INT body parts may be detached at will. You can still control them. Lasts until they are reattached.
Disguise You may alter the look of INT humanoids as long as they remain humanoid. Lasts until the subjects speak.
Displace An object appears to be up to INT × 3m from its actual position.
Duplicate Create INT fragile, porcelain copies of items you can see.
Earthquake The ground shakes violently for INT rounds.
Elasticity Your body can stretch up to INT × 3m.
Elemental Wall Creates a wall of ice or fire INT × 12m long, 1.5m wide and 3m tall. The wall can curve however you want.
Filch INT visible items teleport to your hands.
Fog Cloud Fog spreads out in a INT × 3m radius from you. Fades in one turn.
Gravity Shift INT creatures can alter their “down” direction at will.
Greed INT creatures become obsessed with possessing a visible item.
Haste INT creatures have their movement speed tripled.
Hatred INT creatures start attacking each other for one turn or until one dies.
Hear Whispers A creature can hear all sounds up to 36m away for INT turns.
Hover Make INT objects hover 60cm above the ground, frictionless. They can support the weight of up to INT people.
Hypnotize A creature enters a trance and will answer INT yes or no questions.
Icy Touch An ice layer spreads across a surface, up to INT × 3m in radius.
Increase Gravity The gravity within INT × 3m of you triples.
Invisible Tether INT objects within 3m of each other cannot be moved more than 3m apart from each other.
Knock INT locks unlock.
Leap You can jump up to INT × 3m.
Liquid Air The air within INT × 3m of you becomes swimmable.
Lock A door cannot be opened by mundane means for INT turns.
Magic Suppressor All magic is nullified while within INT × 3m of you.
Manse A furnished house with INT rooms appears for 1 day. It has no food or gear and does not count as a safe haven.
Marble Madness Your pockets refill with marbles every round for INT rounds.
Masquerade All creatures within INT × 3m of you are compelled to dance.
Miniaturize You and INT other touched creatures become mouse-sized.
Mirror Image INT illusory copies of you appear under your control.
Mirrorwalk A mirror becomes a gate to another mirror you touched today.
Multiarm You gain INT extra arms.
Night Sphere An INT × 12m wide sphere of total darkness appears.
Objectify INT willing creatures become inanimate, immobile objects of your choice for as long as they wish. They can still hear and see.
Ooze Form Your body and gear become living slime for INT turns.
Pacify INT creatures develop an intense hatred of violence unless attacked.
Phantom Coach A coach scoops up INT creatures (who are outdoors) and deposits them in a random adjacent hex.
Phobia INT creatures become terrified of an object.
Pit A pit 3m wide and INT × 3m deep opens in the ground.
Primeval Surge An object grows to the size of an elephant for INT turns. If it is a creature, it is enraged.
Psychometry The GM answers INT yes or no questions about an object.
Pull An object of any size is pulled directly towards you with the force of INT men for one round.
Push An object of any size is pushed directly away from you with the force of INT men for one round.
Raise Dead INT unarmed skeletons rise from the ground to serve you.
Read Mind You can hear the surface thoughts of creatures for INT turns.
Repel INT + 1 objects are strongly magnetically repelled from each other if they come within 3m.
Scry You can see through the eyes of a creature you touched earlier today for INT turns.
Sculpt Elements Inanimate material acts like clay in your hands for INT turns.
Shroud INT creatures are invisible for as long as they can hold their breath (CON × 30 seconds).
Shuffle INT creatures switch places randomly.
Silence All sound is deadened within 3m of you for INT turns.
Sleep INT creatures fall asleep.
Smoke Form Your body and gear become living smoke for INT turns.
Snail Knight In 10 minutes, a knight sitting astride a giant snail rides into view. He is able to answer most questions related to quests and chivalry, and may aid you for INT days if he finds you worthy. The snail cannot move faster than a walk.
Sniff A creature can smell all scents up to 36m away for INT turns.
Sort Inanimate items sort themselves according to INT categories you set. The categories must be visually verifiable.
Speak With Dead The spirit of a touched dead body appears and will answer INT questions (if it can).
Spectacle A clearly unreal illusion appears under your control for INT days. It may be up to the size of a palace and has full motion and sound.
Spellseize Cast this as a reaction to another spell of level INT or less going off to make a temporary copy of it that you can cast within 10 minutes.
Spider Climb You can climb surfaces like a spider for INT turns.
Summon Cube You may summon or banish a 1.5m cube of earth 5 times per round for INT rounds. Cubes must be affixed to the earth or to other cubes.
Summon Idol A carved stone statue up to INT × 3m tall rises from the ground.
Swarm You become a swarm of crows, rats, or piranhas for INT turns. You only take damage from area effects.
Telekinesis You may mentally manipulate items (one at a time) up to 10 feet away for INT turns.
Telepathy You can project your thoughts into a mind within INT hexes.
Teleport An object teleport to a clear patch of ground up to INT × 12m away from its origin point.
Thaumaturgic Anchor An object becomes the target of every spell cast within 36m of it for INT turns.
Thicket A thicket of trees and dense brush up to INT × 12m wide sprouts up over the course of one round.
Time Jump An object disappears as it jumps INT turns into the future. When it returns, it annihilates any matter occupying its space.
Time Rush Time within INT × 3m of you goes 10 times faster than the rest of the world. Lasts 10 rounds (for you).
Time Slow Time within INT × 3m of you goes 10 times slower than the rest of the world. Lasts 10 rounds (for you).
Truth Sense You can detect lies for INT hours.
Unravel Cast this as a reaction to another spell of level INT or less going off to nullify it.
Upwell A spring of seawater erupts, producing a thousand cubic feet of water per turn for INT turns.
Vision You create an illusory object with full motion and sound that only one creature can sense. Lasts INT turns.
Visual Illusion You create INT silent, immobile, illusory objects that last until they are touched.
Ward A silver circle 12m across appears on the around the caster. INT categories that you name cannot cross it. Lasts until the caster leaves the circle.
Web You can shoot INT × 12m of strong, sticky web. Lasts until burned.
Whirlwind You create a vortex of air INT × 3m wide that can deflect missiles and follows you.
Wizard Mark Your finger can shoot a stream of ulfire-colored paint for INT hours. This paint is only visible to you, and can be seen at any distance, even through objects. Lasts until washed off.
X-Ray Vision You can see through INT feet of material.