Base
Knave 2e
Mausritter
Monolith
Into the Odd
Electric Bastionland
Mythic Bastionland
Cairn 2e
ADDG
Liminal Horror
Mothership
Cloud Empress
Grimwild
The One Ring
Admin
Characters
Random PC
Non random PC
Random NPC
Encounters
Encounters rules
Roll 2 creatures
Monster List
Magic and Alchemy
Spells
Generate Spells
Alchemy Rules
Relic Magic Rules
Travel and weather
Travel rules
Weather forecast
Delving
Find an inn
Tables
Delve Shifts
Random roll
You rolled "Water flow".
The whole Delve Shifts table
1
Alarm
51
Incense
2
Animal sounds
52
Increased patrols
3
Apparition
53
Invasion
4
Awakening
54
Lava flow
5
Battle
55
Leak
6
Blessing
56
Liquid sounds
7
Blood scent
57
Machine sounds
8
Ceilings moves
58
Manure scent
9
Ceremony
59
Monster scent
10
City event (p. 46)
60
Monster sounds
11
Cleaning
61
Mud flow
12
Cloud of flies
62
Music
13
Combat sounds
63
Nesting
14
Construction
64
New faction
15
Crystal growth
65
New monster
16
Curse
66
New rooms
17
Dead rise
67
Oil flow
18
Decay scent
68
Passages close
19
Decreased patrols
69
Passages open
20
Delusion (p. 30)
70
Plague
21
Device activates
71
Planar overlay
22
Disaster (p. 31)
72
Plants bloom
23
Doors close
73
Plants grow
24
Doors open
74
Plants wither
25
Draining
75
Repairs
26
Dungeon rotates
76
Rift opens
27
Dungeon slides
77
Room revolves
28
Dungeon tilts
78
Room slides
29
Dust cloud
79
Room tilts
30
Earthquake
80
Rooms filled in
31
Element flow (p.29)
81
Rooms rearrange
32
Eruption
82
Sand flow
33
Excavation
83
Scent (p. 66)
34
Faction alliance
84
Singing
35
Faction truce
85
Sleep
36
Faction war
86
Smoke
37
Feast
87
Sound (p. 66)
38
Fire
88
Static charge
39
Flammable gas
89
Summoning
40
Flooding
90
Total silence
41
Floors move
91
Trap effect (p. 28)
42
Fog
92
Traps rearm
43
Food scent
93
Vermin swarm
44
Foraging
94
Voices
45
Freezing
95
Walls close in
46
Gravel flow
96
Walls move
47
Hatching
97
Walls widen
48
Hot
98
Water flow
49
Humid
99
Wind
50
Hunt
100
Worship