Delve Shifts

Random roll

You rolled "Water flow".

The whole Delve Shifts table

1 Alarm 51 Incense
2 Animal sounds 52 Increased patrols
3 Apparition 53 Invasion
4 Awakening 54 Lava flow
5 Battle 55 Leak
6 Blessing 56 Liquid sounds
7 Blood scent 57 Machine sounds
8 Ceilings moves 58 Manure scent
9 Ceremony 59 Monster scent
10 City event (p. 46) 60 Monster sounds
11 Cleaning 61 Mud flow
12 Cloud of flies 62 Music
13 Combat sounds 63 Nesting
14 Construction 64 New faction
15 Crystal growth 65 New monster
16 Curse 66 New rooms
17 Dead rise 67 Oil flow
18 Decay scent 68 Passages close
19 Decreased patrols 69 Passages open
20 Delusion (p. 30) 70 Plague
21 Device activates 71 Planar overlay
22 Disaster (p. 31) 72 Plants bloom
23 Doors close 73 Plants grow
24 Doors open 74 Plants wither
25 Draining 75 Repairs
26 Dungeon rotates 76 Rift opens
27 Dungeon slides 77 Room revolves
28 Dungeon tilts 78 Room slides
29 Dust cloud 79 Room tilts
30 Earthquake 80 Rooms filled in
31 Element flow (p.29) 81 Rooms rearrange
32 Eruption 82 Sand flow
33 Excavation 83 Scent (p. 66)
34 Faction alliance 84 Singing
35 Faction truce 85 Sleep
36 Faction war 86 Smoke
37 Feast 87 Sound (p. 66)
38 Fire 88 Static charge
39 Flammable gas 89 Summoning
40 Flooding 90 Total silence
41 Floors move 91 Trap effect (p. 28)
42 Fog 92 Traps rearm
43 Food scent 93 Vermin swarm
44 Foraging 94 Voices
45 Freezing 95 Walls close in
46 Gravel flow 96 Walls move
47 Hatching 97 Walls widen
48 Hot 98 Water flow
49 Humid 99 Wind
50 Hunt 100 Worship