Bloomboons
highlighted row: randomly rolled entry
| D20 | Bloomboon | Effect |
|---|---|---|
| 1 | Plated Bark | Gain +2 base av. |
| 2 | Mirrored Leaves | Dex save to reflect beam attacks back at the source. dis when hiding. |
| 3 | Barbed Bark | Opponents who miss melee attacks against you suffer d4 damage. |
| 4 | Shield Vines | Spend two points of dex to grow a shield vine, adding +1 armour defence. dex loss cannot heal until you choose to shed all vines. |
| 5 | Lashing Vines | Spend two points of str to grow a lashing vine, adding +1 melee attack (d6) per round. str loss cannot heal until you choose to shed all vines. |
| 6 | Vantablooms | Your light-absorbing vantablooms create a cloud of shadows around you. ranged attacks have dis to hit you. you have adv to hide from pursuers. |
| 7 | Empathogen Pollen | Once per day, release a cloud of empathogenic pollen. biological creatures caught in the cloud must ego save or become friendly and harmless for d6 rounds. |
| 8 | Soporific Pollen | Once per day, release a cloud of soporific pollen. biological creatures caught in the cloud must ego save or fall asleep for d6 rounds. |
| 9 | Neurotoxic Pollen | Once per day, release a cloud of neurotoxic pollen. biological creatures caught in the cloud must con save or be reduced to 1 hp. |
| 10 | Toxic Sap | You emit one dose of a poisonous (d10 tox) sap per day. creatures who bite you or eat any part of your body must con save vs a d10 tox attack. |
| 11 | Vampiric Roots | You can root yourself on biological creatures, dealing d4 damage per round. you heal hp equal to the damage caused. the target must str save to tear you off. |
| 12 | Luftpods | You sprout pods full of lighter- than-air gas. you can fly in the air, slowly and predictably, and can act as a parachute to one other character. |
| 13 | Tesla Blossom | Spend two points of con to grow a tesla blossom, which makes an extra ranged electrical attack (d6, adv to hit synthetic creatures) every combat round. con loss cannot heal until you shed all tesla blossoms. |
| 14 | Seed Cannon | Spend two points of dex to grow a seed cannon, which makes an extra ranged attack (d6) every combat round. dex loss cannot heal until you shed all seed cannons. |
| 15 | Medicinal Fruit | Each day you sprout a golden fruit. it can be eaten as a food ration, healing d10 + con bonus hp. your maximum fruit cannot exceed your level. you cannot eat your own fruit. |
| 16 | Sticky Sap | You emit one dose of a glutinous sap per day. when spread on a surface, it acts as a strong contact glue. creatures must str save or be stuck fast to the surface. saltwater dissolves the bond. |
| 17 | Sapling Retainers | Spend d4 points of con to create an equal number of sapling retainers (lvl 1, av 12, ml +1, atk d6). they serve you for the rest of the day before withering. |
| 18 | Blast Pods | Each day you sprout an explosive pod (d10, blast). your maximum pods cannot exceed your level. |
| 19 | Grafting | You may graft part of a biological creature to your branches or trunk, gaining whatever extra attack or bonus is appropriate. for each day the grafted part stays alive, lose 1 point of con. |
| 20 | Puppeteer Roots | You may burrow your roots into the nervous system of a biological creature. if the target fails an ego save, you can control their movements. damage taken by the controlled creature is split between both entities. |