Bloomboons

highlighted row: randomly rolled entry

D20 Bloomboon Effect
1 Plated Bark Gain +2 base av.
2 Mirrored Leaves Dex save to reflect beam attacks back at the source. dis when hiding.
3 Barbed Bark Opponents who miss melee attacks against you suffer d4 damage.
4 Shield Vines Spend two points of dex to grow a shield vine, adding +1 armour defence. dex loss cannot heal until you choose to shed all vines.
5 Lashing Vines Spend two points of str to grow a lashing vine, adding +1 melee attack (d6) per round. str loss cannot heal until you choose to shed all vines.
6 Vantablooms Your light-absorbing vantablooms create a cloud of shadows around you. ranged attacks have dis to hit you. you have adv to hide from pursuers.
7 Empathogen Pollen Once per day, release a cloud of empathogenic pollen. biological creatures caught in the cloud must ego save or become friendly and harmless for d6 rounds.
8 Soporific Pollen Once per day, release a cloud of soporific pollen. biological creatures caught in the cloud must ego save or fall asleep for d6 rounds.
9 Neurotoxic Pollen Once per day, release a cloud of neurotoxic pollen. biological creatures caught in the cloud must con save or be reduced to 1 hp.
10 Toxic Sap You emit one dose of a poisonous (d10 tox) sap per day. creatures who bite you or eat any part of your body must con save vs a d10 tox attack.
11 Vampiric Roots You can root yourself on biological creatures, dealing d4 damage per round. you heal hp equal to the damage caused. the target must str save to tear you off.
12 Luftpods You sprout pods full of lighter- than-air gas. you can fly in the air, slowly and predictably, and can act as a parachute to one other character.
13 Tesla Blossom Spend two points of con to grow a tesla blossom, which makes an extra ranged electrical attack (d6, adv to hit synthetic creatures) every combat round. con loss cannot heal until you shed all tesla blossoms.
14 Seed Cannon Spend two points of dex to grow a seed cannon, which makes an extra ranged attack (d6) every combat round. dex loss cannot heal until you shed all seed cannons.
15 Medicinal Fruit Each day you sprout a golden fruit. it can be eaten as a food ration, healing d10 + con bonus hp. your maximum fruit cannot exceed your level. you cannot eat your own fruit.
16 Sticky Sap You emit one dose of a glutinous sap per day. when spread on a surface, it acts as a strong contact glue. creatures must str save or be stuck fast to the surface. saltwater dissolves the bond.
17 Sapling Retainers Spend d4 points of con to create an equal number of sapling retainers (lvl 1, av 12, ml +1, atk d6). they serve you for the rest of the day before withering.
18 Blast Pods Each day you sprout an explosive pod (d10, blast). your maximum pods cannot exceed your level.
19 Grafting You may graft part of a biological creature to your branches or trunk, gaining whatever extra attack or bonus is appropriate. for each day the grafted part stays alive, lose 1 point of con.
20 Puppeteer Roots You may burrow your roots into the nervous system of a biological creature. if the target fails an ego save, you can control their movements. damage taken by the controlled creature is split between both entities.