Mutations
highlighted row: randomly rolled entry
| D100 | Mutation | Effect |
|---|---|---|
| 1 | Acid Blood | Your blood is caustic. Creatures that attack you in melee suffer d4 acid damage when they damage you. |
| 2 | Adhesive Touch | Your hands and feet are like those of a gecko. You can climb any surface and crawl across ceilings. |
| 3 | Albino | Your body has no pigmentation. You must carry a sunshade (1 slot) or suffer DIS on all Saves during daylight hours. |
| 4 | Antlers | You have antlers like an elk or moose. Make an extra +d6 melee attack when you charge. |
| 5 | Analgesia | You are unable to feel pain. You do not know your maximum or current HP; the Referee tracks both. |
| 6 | Armoured Skin | Your body is protected by natural armour. Add +2 to your base AV. |
| 7 | Backwards Head | Your head can swivel backwards like an owl’s. You cannot be ambushed. |
| 8 | Backwards Legs | Your legs are backwards. DIS when fleeing and sneaking. |
| 9 | Beak | Make an extra d6 melee attack. ADV on reaction rolls when encountering bird-like creatures. |
| 10 | Bioelectricity | Your unarmed melee attack causes +d6 electrical damage. |
| 11 | Bioluminescence | Your flesh produces a faint glow. You always have a light source. DIS to hide at night. |
| 12 | Blind | You cannot see and must navigate by sound and scent. DIS on ranged attacks, ADV when fighting in the dark. Cancels effects of other visual mutations. |
| 13 | Body Barbs | Your flesh is studded with sharp barbs. Opponents who miss melee attacks against you suffer damage equal to your Level. |
| 14 | Bulbous Eyes | Your eyes are enormous. DIS on Saves to avoid blindness. |
| 15 | Centaur | You have the lower body and legs of a horse. +2 CON, +4 max items slots (24 total). |
| 16 | Chameleon Skin | Your skin always matches its surroundings. ADV to conceal yourself. |
| 17 | Claws, Crab | One hand is a huge crab-like claw. Your unarmed attack deals d8 damage. You cannot use two-handed weapons. |
| 18 | Claws, Retractable | You have retractable feline claws. Your unarmed attack deals d6 damage. |
| 19 | Clubfoot | One foot is larger and heavier than the other. DIS when fleeing and sneaking. |
| 20 | Compound Eyes | Your eyes are like those of a fly. +1 DEX. |
| 21 | Crest, Bone | You have a large bony crest on your head. +1 AV. Cannot wear helmets. |
| 22 | Crest, Feathers | You have a crest of feathers on your head. +1 EGO. Cannot wear helmets. |
| 23 | Crown, Horns | You have a crown of horns on your head. +1 AV. Cannot wear helmets. |
| 24 | Crown, Coral | You have a coral-like crown on your head. +1 AV. Cannot wear helmets. |
| 25 | Crown, Eyestalks | You have a crown of eyestalks on your head. +1 PSY. Cannot wear helmets. |
| 26 | Cyclops Eye | You have a single huge eye. You have poor depth perception. DIS on Saves vs blindness. |
| 27 | Detachable Head | Your head can detach from your body and move of its own accord for as long as you can hold your breath. |
| 28 | Detachable Limb | A single limb can detach from your body and move of its own accord. If separated from your body it cannot ‘see’ and must proceed by touch alone. |
| 29 | Double Muscled | Your limbs have an extra pair of muscles. +2 STR, ADV when fleeing or pursuing. |
| 30 | Echolocation | You can ‘see’ in pitch darkness using echoes. You cannot be blinded and have ADV when fighting in the dark. |
| 31 | Exposed Organs | You suffer double damage from slashing or piercing attacks. |
| 32 | Extra Arms | You have an extra pair of arms. You can make an extra melee or ranged attack each turn, if equipped with a second weapon. |
| 33 | Extra Eyes | You have d3 extra eyes on your forehead. +1 PSY for each. |
| 34 | Extra Head | You have an extra head. ADV on INT, PSY and EGO Saves. You can survive one decapitation. |
| 35 | Extra Heart | +2 CON, +5 max HP. |
| 36 | Extra Legs | You have a pair of extra legs. +2 CON, ADV on Saves relating to pursuits. |
| 37 | Extra Liver | ADV on Saves vs poisons and TOX attacks. |
| 38 | Eyestalks | Your eyes extend out of their sockets on stalks. |
| 39 | Fangs, Venomous | You have a poisonous bite (d6 TOX). |
| 40 | Feathers | You have feathers instead of hair. ADV to reaction roll when encountering feathered creatures. |
| 41 | Frog Tongue | Your tongue is extremely long and sticky. DEX save to snatch weapons from foe’s hands. |
| 42 | Fur | You are covered in fur. ADV to reaction roll when encountering furry creatures. |
| 43 | Gills | You have gills and can breathe underwater. You must drink double rations of water each day or become Deprived. |
| 44 | Gliding Membranes | You have membranes between your arms and torso and can glide for short distances. |
| 45 | Goat Legs | You have the legs and hooves of a goat. You can walk up sheer surfaces. |
| 46 | Headless | You have no head; your face is on your torso. You cannot wear helmets or hats. |
| 47 | Heightened Hearing | You have extremely sharp hearing. You suffer no ill-effects from blindness or darkness and cannot be ambushed. |
| 48 | Heightened Immune System | Your immune system is the envy of all. ADV on Saves vs diseases and poisons. |
| 49 | Hook, Climbing | You have hook-like protrusions on your limbs. ADV to climbing and acrobatics. |
| 50 | Hopper | You have a single, powerful leg. You can leap huge distances. |
| 51 | Horns, Ram | You have ram-like horns. You can make an extra d6 melee attack. ADV on reaction rolls when encountering other horned creatures. |
| 52 | Horns, Rhino | You have a single rhino-like horn. When you charge into melee range, add +d10 to your damage roll. |
| 53 | Huge Beard | You have a gigantic, fast-growing beard that resists all attempts to tame it. |
| 54 | Huge Brain | Your head is enormous. +2 to INT. You cannot wear helmets or hats. |
| 55 | Humpback | You have a hump like that of a camel, which stores water. You can go seven days without drinking water. |
| 56 | Infravision | You can detect heat signatures and can see warm-blooded creatures in total darkness. |
| 57 | Ink Ducts | You can spray out ink like a squid, causing an opponent to DEX save vs blindness. You can do this a number of times per day equal to your Level. |
| 58 | Insulated Skin | Your skin is resistant to heat and cold. Take half damage from extreme temperatures. |
| 59 | Kangaroo Pouch | You have a torso-pouch like a kangaroo’s. +2 max item slots (22 max). |
| 60 | Larynx Darts | You can cough bony barbs from a discreet orifice in your neck. Treat as a concealed d4 ranged weapon that cannot run out of ammunition. |
| 61 | Leaves | You have leaves instead of hair. Regain d4 HP per hour when resting in sunlight. |
| 62 | Malleable Body | Your body is rubbery and malleable; you can fit into tight gaps. Take half damage from bludgeoning attacks. |
| 63 | Malleable Face | Your face is malleable; you can imitate the faces of others given time. |
| 64 | Mane, Hair | You have a lion-like mane of hair around your neck. +1 EGO. |
| 65 | No Ears | You have no external ears; just holes. |
| 66 | Obligate Carnivore | You must eat raw meat each day or become Deprived. |
| 67 | Patterned Skin | Your skin is striped or spotted. +1 EGO. |
| 68 | Pleasant Fragrance | Your scent is pleasing to all. +1 EGO. |
| 69 | Poison Spur | You have a poison spur on your wrist. Your unarmed attack deals d6 TOX damage. |
| 70 | Powerful Jaws | You can bite through metal. Add +d6 to melee attack damage. |
| 71 | Prehensile Feet | Your feet can grip objects like hands. +1 DEX. |
| 72 | Prehensile Hair | Your hair can grip objects like a hand. +1 DEX. |
| 73 | Quills | You have quills coating your body. Add +2 to your AV. Opponents who miss melee attacks against you suffer damage equal to your Level. You cannot wear other armour. |
| 74 | Scaly Skin | Your skin is thick and scaly. Add +1 to your AV. |
| 75 | Silk Production | You can produce strands of sticky web. Make an opposed DEX save to wrap an enemy in web, paralysing them until they succeed at a DEX save. |
| 76 | Skeletal Frame | Your body is incredibly light. -2 STR and -2 CON. You take double damage from bludgeoning and crushing attacks. |
| 77 | Slimy Skin | You are coated in slime. ADV to escape grab attacks and enclosing traps. |
| 78 | Slug Body | You have a single slimy tail-foot and leave a trail of mucus. -2 DEX, can stick to sheer surfaces. |
| 79 | Small Stature | Your body is child-sized and will never grow larger. DIS on all STR saves. |
| 80 | Snout | You have a snout-like, animalistic face. ADV to reaction rolls with Newbeasts. |
| 81 | Stilt Legs | You have long stilt-like legs. ADV in chases and pursuits, can wade quickly through flooded areas. You are the default target for ranged attacks. |
| 82 | Strange-Hued Eyes | Your eyes are an unnatural colour. |
| 83 | Strange-Hued Hair | Your hair is an unnatural colour. |
| 84 | Strange-Hued Skin | Your skin is an unnatural colour. |
| 85 | Tail, Club | You have a club-like, heavy tail. Make an extra d8 crushing melee attack per round. |
| 86 | Tail, Prehensile | You have a long, thin tail that can grip objects. +2 DEX. |
| 87 | Tail, Scorpion | You have a segmented stinging tail like a scorpion’s. Make one extra attack per round (d6 TOX). |
| 88 | Tentacles, Arms | You have tentacles instead of arms. -3 STR, +3 DEX. |
| 89 | Tentacles, Hair | You have stinging tentacles instead of hair. At melee range you can make a d6 TOX attack instead of your normal attack. |
| 90 | Toxic Flesh | Your flesh is toxic when eaten (d10 TOX). |
| 91 | Transparent Skin | Your skin is transparent and your muscles and veins can be seen. Take double damage from Beam attacks. |
| 92 | Trunk | You have an elephant-like trunk, which can hold and manipulate objects. +1 DEX. |
| 93 | Tusks | You have tusks like a boar. +D6 melee damage. |
| 94 | Ultravision | You have eyes that see beyond the normal spectrum of light. You can see otherwise invisible creatures and objects. You cannot be blinded. |
| 95 | Vestigial Wings | You have vestigial, unusable wings. |
| 96 | Vocal Mimic | You can perfectly mimic voices or sounds you have heard. |
| 97 | Warty Skin | Your skin is thick and warty. Add +1 to your AV. |
| 98 | Webbed Digits | Your hands and feet are webbed like a frog’s. |
| 99 | Whiskers | You have sensitive whiskers like a cat. +1 PSY. |
| 100 | Wings | You have wings that allowed you to fly freely. When airborne you are the default target for ranged attacks. |