A random Vaarn Settlement



Size Boomtown (Doubles in size each month for d6 months.)
Water Source Secret Reservoir, but Beginning to run dry
Majority Population Cacogen
Minority population Newbeasts
Location Amongst Cactus Groves
Houses Inside a Huge Skeleton
Local Landmark Enigmatic Obelisk
Government Manic Gerontocracy
Gerontocracy: The settlement is ruled by its oldest residents. Authority and social standing are directly correlated with old age. The political culture is likely to be calcified and resistant to change.
Industry Breeding Packbeasts
Dominant Faith Worship Local Monster (p.xx)
House of Healing
Asset

The settlement is home to a great House of Healing, situated at an auspicious confluence of astral pathways or else built above a restorative hot spring. An ancient and venerable order of sur- geon-priests practise the accumulated medical knowledge of a thousand generations. The sick travel here from across Varna and beyond, seeking cures for the rarest and most virulent diseases. They are treated, for a price.

Religious Reformation
Problem

The dominant religion of the settlement is challenged by a newer upstart faith. Roll again on the dominant religion table (p.xx) to discover the nature of the new religion. For every NPC generated in the settlement, roll a die: even numbers indicate that they are believers in the dominant faith, while odd numbers indicate they are openly or covertly supporters of the new religion.

Buildings

Disreputable or Abandoned building
NPC: Seven, Mycomorph Inquisitor
  • Hedonistic manner
  • Voice: Shrill
  • Drive: Collect a Debt
  • Bond: Youngest Child
  • Faith: Church of the Everbleeding Wound
  • Reputation: Titan Cults (Hated)
  • Items: Querulous Blade (d6), Truth Serum (3 doses), Hegemony Law Books
Minor Government Building
NPC: Foxglory, Synth Water Diviner
  • Decadent manner
  • Voice: Raspy
  • Drive: Hunting Escaped Prisoner
  • Bond: Spouse
  • Faith: Brotherhood of the Black Sun
  • Reputation: Brotherhood of the Black Sun (Hated)
  • Items: Dowsing Rod, Scent-Amplifier Mask, Damp Detector
Industrial Building or Workshop
NPC: Two Times, Mycomorph Mercenary
  • Charismatic manner
  • Voice: Shrill
  • Drive: Seeks Heroic Death
  • Bond: Grandmother
  • Faith: Church of Promised Sun
  • Reputation: Faa Nomads (Hero)
  • Items: Gambeson (AV 12, 2 slots), Plasma Fusil (d8, 2 slots), 3 Plasma Grenades (d10 blast)
Religious Site
NPC: Arnfreyn, Synth Caravan Guard
  • Impulsive manner
  • Voice: Monotone
  • Drive: Searching for Fabled Lost Location
  • Bond: Sister
  • Faith: Worships Giant Immortal Animal
  • Reputation: Lithic Lyceum (Loved)
  • Items: Lizardskin Jerkin (AV 13, 3 slots), Desert Rifle (d8, 2 slots), Binoculars
Religious Site
NPC: Faswar, Faa Nomad Lizard Rancher
  • Paranoid manner
  • Voice: Smoky
  • Drive: Fleeing the Law
  • Bond: Aunt
  • Faith: Fungus Cult
  • Reputation: Titan Cults (Loved)
  • Items: Lasso, Lizard Treats (5), Tame War Lizard (Level 1, AV 14, d6 bite)
Minor Government Building
NPC: Make-Peace, Faa Nomad Witch
  • Stern manner
  • Voice: Spits
  • Drive: Addicted to Drug (p.xx)
  • Bond: Spouse
  • Faith: Church of the Everbleeding Wound
  • Reputation: Seekers of Eyeless Wisdom (Beloved)
  • Items: Iron Cauldron, TALLHAT™ Psionic Amplifier (+1 PSY), Random GIFT