Cybernetic Implants
highlighted row: randomly rolled entry
| D20 | Implant name | Ability Slot | Effect |
|---|---|---|---|
| 1 | Air Current Microsensor | PSY | You suffer no navigation or combat penalties from blindness or darkness. |
| 2 | Alluring Fakeface | EGO | You are extraordinarily beautiful. EGO save to enthrall a Biological creature. They will never harm you. |
| 3 | Autoglot HeadBank | INT | +2 to INT. You understand all languages. |
| 4 | Backup Heart | CON | +2 to CON. +5 max HP. |
| 5 | Carbide Knucklebones | STR | Your bare fists deal 2d4 damage. |
| 6 | Cyberliver | CON | You gain immunity to all poisons. You cannot get drunk |
| 7 | Dazzleskin Filaments | CON | You are immune to laser beams and energy weapons. DIS when hiding. |
| 8 | Dopamine Synthesizer | EGO | +2 to EGO. You are immune to fear, panic, and embarrassment. |
| 9 | Dorsal Jump-pack | DEX | You have hover-jets mounted on your back. You fly slowly and loudly. |
| 10 | Ferrosteel ExoSkeleton | STR | Add +2 to AV and STR. Subtract -4 DEX. You cannot swim. |
| 11 | Finger Syringe | DEX | One finger is a hidden injector. You can load it with any elixir or poison. |
| 12 | Hydraulic Biceps | STR | Add STR bonus to melee weapon damage. |
| 13 | Hyper-elastic Tendons | DEX | +2 to DEX. You can jump across huge distances like a frog. |
| 14 | Merciless Cybereyes | DEX | Add DEX bonus to ranged weapon damage. |
| 15 | Mercurial Fakeface | EGO | Your face can alter its features and colour at will. |
| 16 | Subdermal Ceramic Plating | CON | +2 to base AV. Cannot be removed. |
| 17 | Subdermal Insulation | CON | Immunity to damage from flames, cold, and electricity. Cannot be removed. |
| 18 | Tactical Bioscanner | PSY | You know the Level, AV, and current HP of any Biological or Fungal creature. |
| 19 | Tactical Technoscanner | INT | You know the Level, AV, and current HP of any Synthetic creature. |
| 20 | Trauma-Response Rig | CON | Negate the effects of a Wound. Can be activated once per day. |